12/19/2004
Ohsnap is leveling like crazy, over 30 and climbing! We met up in the Wetlands to explore some sunken ships. A sailor, the only survivor, said they were haunted by the crew that sailed them, something about a curse. Well there definately was a crew haunting the ship and they were not very happy to see us. There was definately a curse also because it wasn’t long until Ohsnap and I were cursed ourselves and turned into pirate ghosts! It’s not usually a good thing to be cursed but in this case it was actually fun
We quickly recovered the sailors belonging he asked us to retrieve. His requests did not end there, oh no, the sailor also wanted us to lift the curse from the crew of the wrecked ships! Of course he couldn’t tell us this the first time, he waited until we had made the trek back to town! So we were off again to kill more sailors. The ships by this time were heavily camped by other adventurers but Ohsnap was lucky enough that the ship captain spawned on top of him! We found the cursed relic in the hull of the ship and had to take it all the way back to Stormwind to a high priest in the Cathedral of Light. The relic was cleansed by the priest and there was much rejoicing, hooray, etc.
Having lifted the curse from the sailors I then asked Ohsnap to join me in destroying the bride of the embalmer. I had recently and unkowningly been helping the embalmer (known in Darkshire as Abercrombie
) collect the resources he needed to raise the dead! Ohsnap was experienced in these matters and he agreed. We made our way to the Stormwind griffon roosts and paid for a ride to Darkshire.
Ohsnap led me to a shallow grave near the embalmers shack. We immediately saw the corpse of a fellow adventurer. It was obvious he had not been successfull. I hoped for better luck. Ohsnap pointed at the grave, “dig” he said. Easy enough, the earth was still soft, and the crude coffin was revealed soon enough. Out popped the embalmer’s bride and two minions! The victory came easily enough, the bride was slain and I retrieved the heart to complete the quest.
Later Ohsnap and I met up with Jed for a run through the Stockades of Stormwind. I was sporting my new shield I had been given as a reward for the bride of the embalmer quest. Our business in the Stockades was to assasinate various prisoners who were to be released by corrupt officials. At the same time a riot had broken out, and prisoners were in control of the lower hallways and rooms. We made our way through the Stockades fairly quickly, bringing justice in the form of cold sharp steel!
12/18/2004
Yes, small hands, yes smell like cabage, but very good tinkerers. A Gnome Rogue I found in Ironforge was able to pick the locks of the chests I had fished up from Menethal Harbor. Thank you again! Not much interesting inside them: some leather and some junk in the other. The gnomes goggles are a sign he was an engineer. Jed has a pair of goggles but for some reason they just dont look as cool on a human as they do on a gnome
While at the Ironforge bank I saw another gnome engineer (37) with some crazy headgear. Some cap with whirring gears and twirling gizmos. After furhter inspection I realized it was a mind control cap! He was also carrying a remote control and a shrinking ray gun! I really wanted to be shrunk but the gnome was too busy watching acutions and racing back and forth between the bank and the auction house. The ray gun can only be used in duels and you can’t duel indoors anymore so I would have to wait. Oh well would have been fun to see but I’m sure Jed will have one at some point also.
My level 32 skills had cost me about 6 gold, after putting up about 80 bronze bar and a few sets of crafted shoulder armor on auction I headed back to Darkshire for more ogre slaying and mining. A couple rounds of the cave and I had aquired gold, silver, and iron bar. The ogres have become quite easy, even their level 33 leader who roams the tunnels. The two headed ogres are really cool looking. I especially like the thud and how the ground shakes when they fall in battle, and they always do!
The town of Darkshire is a strange place. A room I discovered (maybe it was above the Inn) was empty of people but not of style. It looked like important types met here to discuss things like the abomination that threatened the town nightly, or the necromancer who raised the dead from the graves. While nobody was looking I tried out one of the chairs that were arranged arround a giant bearskin rug.
I took Nia and her pet bear Santaclaws hunting level 30 ogres in Darkshire. We were doing well and had entered their cave. Nia is a hunter a mostly uses ranged (bow) attacks, so she often times will back away from something I am fighting to shoot it. This is mostly fine outdoors, but in the confines of the ogre cave, backing up into a level 30 ogre when you are level 24 is not a pretty picture
I mean sure I could just aggro it and take on two ogres, but many times respawns have me doing that allready and three same level mobs on a warrior is not the best of situations. Long story short Nia took my advice the wrong way and left me there to fend for myself
Later that night I continued my search for lightforge iron near Menethal Harbor. I discovered a sunken ship filled with Blue Murloc Raiders. After decimating the murlocs I retreived 5 ingots of lightforge iron and returned to Stormwind to have the weapon crafted I would use against the necromancer. The weaponsmith created an off-hand staff of some sort that removes the necromancer’s protective aura, helpfull indeed!
Sven in Darkshire congratulated me and I took a break at his camp. Sven kept camp at the far northwest corner of Darkshire, surrounded by wolfs and spiders! Not the most inviting place but safe nonetheless. Mechanical squirrel took advantage of Sven’s hospitality by warming his nuts by the fire
Still in shock Nia had left me to my own fate with the ogres, I ended my night in Sven’s camp with the outline of the necromancer’s domain looming over us in the distance.
Oh yeah I almost forgot to say I hit level 32! Hooray!

