7/4/2005
“Gehennas is one of the most technical fights in MC.” -Conquest. A good match for one of the most technical guilds in MC: the Arsenal Team. Gehennas looks a lot like Lucifron and also is accompanied by two guards. The strategy is much the same; the main tank will begin the pull while a pair of hunters distract and run the two guards to their respective off tanks. Each guard is taken down in turn and then the guild focuses on Gehennas. Positioning is important in this fight and that is where it gets technical. The guards have an area of effect stun; Gehennas will randomly cast two thousand point damage shadow bolts, an area of effect rain of fire, and most importantly an area of effect curse which reduces healing by seventy-five percent. After many failures including one with Gehennas at three percent health the Arsenal Team rallied for one more attempt and was victorious.
7/3/2005
The Ancient Core Hounds that roam Molten Core are uniquely tied to Magmadar; once he is killed the hounds stop spawning and clearing the core becomes less of a chore. The Arsenal Team quickly organized (ok maybe it was like an hour…) and plowed through spawns to the beast’s cave. Magmadar has an area of effect fear spell which can cause a group wipe quickly especially if the main tank is feared. On this night we were without Dwarf Priests and tried the previous night’s tactics to no avail; after four wipes it was time for a new strategy. This time our Warriors used Berserker Rage to counteract the fear. The Warrior Gunners stayed up the entire fight and Magmadar fell to the Arsenal Team.
